
Environmental advocacy often relies on facts, charts, or abstract storytelling. But data rarely changes behavior at a gut level. The challenge: how do you make someone feel deforestation, not just know about it?
I designed a VR experience that embodied the perspective of a tree. It combined:
This was not about looking at a tree in VR β it was about being a tree.
By designing reality through touch + embodiment, the experience bypassed abstraction. Users no longer processed a message; they lived it.

Participants described a visceral sense of vulnerability and connection β emotions charts and slides never evoke. The experiment illustrates how immersive design methods can serve advocacy, education, and policymaking by translating global issues into lived, felt experiences. Donations and petiition signs up were 135% more when compared to previous fundraisers.
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